My and Greg teamed together to work on this scene.
Having done some research into mayas fluid examples, there turned out to be an import that could have been used as the final project. On discussing this with Greg, we eventually decided that it would be better for us to create our own custom made comet trail, but we still had a back up should that have failed.
We decided to begin working together on the comet trail. With much experimentation we managed to find and tweak the necessary attributes that made a smokey effect. We then needed to experiment with particle lifetime expressions.
We also began uncovering many attributes that are not readily available in the attribute editor. I made a set of experiments to find out how to manipulate certain attributes.
Here are the results of some of my experiments.
I also experimented with lifetime opacity and sphere size (for ember styled particles)
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