Sunday, 27 March 2011

Rigging Part 7: Finalizing and Testing

Now that the rig had evolved to its final stages, it was time to test the rig. This also was a crucial part of the pipeline as it determines whether the rig has the full capabilities necessary to go on in the animation.







Mesh Deformations with the rig 




Transferring the painted weight information


Creating the Blendshapes and controls




New Mesh



Final Rig



Rig Test

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